AI in Graphic Design Process - Design Development - Motion Graphics
AI in its full power
Starting with motion sequence I first wanted to try harnessing AI's power as much as possible. For this reason I have decided to first start trying storyboarding with Krock.
It mimicked traditional techniques of storyboarding, using AI-generated images based on prompts to map out the story on a board next to each other. While this was nice and I didnt have to manually download and put images together, I felt it could benefit even more from intergrating some AI brainstorming, rather than having to lean on external tools.
After establishing storyboard I turned to Midjourney, where I started generating my initial still images. I was evaluating them based on the suitability for the advertisement, and its potential to be animated.
Having those still images, I moved into Pika which allows for Image to Video along with prompt guidance. But despite its potential, transitions often glitched or failed altogether. Even repeating the same commands led to different results. Pika's restrictions, like short duration and low resolution, were somewhat countered by TensorPix, which upgraded the visuals.
Having somewhat usable animations, I moved to after effects where I tried to stitch everything together. But a significant challenge arose: the lack of cohesion and thematic unity between the sequences. The inherent intricacies of video—demanding a cohesive narrative, fluid transitions, and continuity—weren't fully realised in the AI-generated outputs. Adjustments and tweaks could only do so much. So even though I have already incorporated sound effects and created voice over through elevenlabs, I decided to abandon this project and rather focus on other design territories that could benefit from AI.








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